
Everrealms of Eterna – Chapter 2: The Shadows of Lorrant
Everrrealms of Eterna - Kapitel 2: Die Schatten von Lorrant
At Sensei Games Do's booth
Mechanisms
- Area Control
- Area Movement
- Dice Rolling
- Dungeon Crawler
- Modular Board
- Ressource Management
- Release
- 07/2026
- Publisher
- Eckbert Aust
- Languages
- German
- Age
- 12+
- Illustrators
- Eckbert Aust
Everrealms of Eterna – Chapter 2: The Shadows of Lorrant
The journey continues—and the true secrets of Everrealms of Eterna begin to unfold.
IMPORTANT: Chapter 2 requires Chapter 1 of Everrealms of Eterna and continues the story seamlessly.
After the heroes have overcome their first dangers, their journey takes them on to the city of Lorrant. Here, the great mystery behind the world of Everrealms of Eterna slowly begins to unfold.
With 5 new maps, around 70 hours of new gameplay, 100 new enemies, 40 new spells, 80 new pieces of equipment, and an entirely new game mechanic, Everrealms of Eterna grows not only in scope but also in tactical depth.
What’s included in the package?
Everything you need to play Chapter 2
Fully prepared Foundry VTT port for version 9.269
Plus, all base data provided separately for other VTTs or classic pen-and-paper gaming
5 new maps (Maps 6–10)
Character progression from Level 6 to 10
Approximately 70 hours of new adventures
100 new enemies and monsters
40 new spells
80 new pieces of equipment
New conditions, effects, and tactical mechanics
The new verbal duel system
The mysterious NPC: The Gambler
The Largest Puzzle Dungeon Yet
Maps 7 and 8 together form the largest puzzle dungeon in Everrealms of Eterna to date.
A total of 16 interconnected puzzles in the style of an escape room await you.
The focus here isn’t on combat, but rather on communication, observation, creativity, and teamwork. Many puzzles build on one another and reward observant groups.
This dungeon alone offers around 40 hours of gameplay and provides a completely different gaming experience than previous maps.
New Mechanic – The Word Duel
Not every enemy has to be defeated with weapons.
With Chapter 2, Everrealms of Eterna introduces the Word Duel system.
Instead of a classic battle, select bosses can be defeated on a special Word Duel map.
Here, your arguments, strategy, and decisions determine victory or defeat. Depending on how the conversation unfolds, enemies can be persuaded, unsettled, or overcome in entirely different ways.
New NPC – The Gambler
During your journey, you’ll encounter the mysterious Gambler.
This ghostly gambler will repeatedly offer you dangerous bets.
The rewards can be extraordinarily powerful...
...but the stake is never gold.
The stake is your life.
Only those willing to risk everything can win it all.
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The story picks up speed:
The true story of *Everrealms of Eterna* begins with the heroes’ arrival in Lorrant. For the first time, they encounter clues that extend far beyond their journey so far. Why does the ancient battle between the angel Ashas and the demon Malfegor suddenly seem to be regaining significance? What really happened during the long-forgotten War of the Sparks, which turned ordinary beings into nearly godlike spellcasters? Why does the young girl Elspeth seem to be at the center of all these events? And what secrets does the enigmatic curio dealer truly hold?
Chapter 2 answers the first questions...
...while raising even bigger ones.
New enemies, spells, and builds:
With over 100 new enemies, 40 new spells, and 80 additional pieces of equipment, the tactical diversity of Everrealms of Eterna continues to grow.
New conditions, effects, and mechanics open up further build possibilities and ensure that every group develops differently.
The numerous class combinations, spells, and equipment give rise to ever-changing strategies and playstyles.
Ready to play immediately in Foundry VTT:
Like Chapter 1, Chapter 2 is fully compatible with Foundry VTT version 9.269.
Simply copy the included “Worlds” folder into the ‘Worlds’ folder and the modules it contains into the “Modules” folder—and all maps, enemies, spells, animations, light sources, walls, music, and sound effects will be fully set up and ready to use.
No need for hours of preparation—just start the game and jump right in
Also suitable for other VTTs and classic pen-and-paper gaming
In addition to the fully prepared Foundry VTT project, the package also includes a separate folder containing all the basic data.
This folder includes, among other things, monster stats, maps, equipment, spells, and other game-related content.
This means that Everrealms of Eterna can also be set up for other virtual tabletops (e.g., Roll20) or as a classic pen-and-paper game using paper and pencil.
Please note, however, that this requires significantly more preparation time on the part of the game master, as Foundry VTT’s automatic setup is not available in these scenarios.
Click here for Chapter 2!